Savannah has a secret way to be spooked. This outdoor ghost hunt turns the city into a self-paced escape game, starting right at the Forsyth Park Fountain and steering you from one haunted stop to the next through the Questo app. I like that it is not your usual bus-tour script—you solve clue after clue, then get directions to the next location.
What I like even more: you can control the tempo. The game is designed for groups and families who want movement, not a lecture, and it lets you linger at each stop for as long as you want. You also get 24/7 customer support, which matters because this kind of app experience lives and dies by your phone working.
One drawback to think about before you go: if the app has trouble loading, or if codes don’t validate correctly, your hunt can stall fast. And the puzzles require solving—if you keep skipping without progress, the app may make you wait rather than carrying you forward.
In This Review
- Key things to know before you start
- Price and time: good value, with one big condition
- The flow of the game: how the Ghost Hunt actually works
- Stop-by-stop Savannah: your clue route from Forsyth Park to the river
- Stop 1: Forsyth Park Fountain (your game begins)
- Stop 2: Mercer Williams House Museum (outside, then onto the next clue)
- Stop 3: Madison Square (a short stop that can feel like a moment)
- Stop 4: The Old Sorrel Weed House Museum & Tours (ticket not included)
- Stop 5: Andrew Low House Museum (quick clue, then continue)
- Stop 6: Hamilton-Turner House (exterior cues and another story beat)
- Stop 7: Colonial Park Cemetery (one of the most atmospheric stops)
- Stop 8: The Marshall House, Historic Inns of Savannah (another historic waypoint)
- Stop 9: Moon River Brewing (wrap the story with a lively landmark)
- Stop 10: The Waving Girl Statue (game ends here)
- Who this is best for (and who should skip it)
- Practical tips to make it work smoothly
- Should you book Savannah Quest Ghost Hunt?
- FAQ
- How long does the Savannah Quest Ghost Hunt take?
- Where do I start and end the game?
- Do I need to bring a guide?
- What app do I use for the Ghost Hunt?
- Are attraction entry tickets included?
- Is there customer support if something goes wrong?
- Is it private for my group?
- What is the cancellation policy?
- When is it available to book?
Key things to know before you start

Start at Forsyth Park and finish at the Waving Girl Statue for a satisfying downtown route.
You solve puzzles at each stop and then follow app directions to the next clue.
Museums are nearby, not included inside since this is not a guided, ticketed walkthrough.
Expect some tech dependence because the Questo app is how you play and navigate.
Timing is flexible within a 2 to 2h40 loop based on how fast your group solves each challenge.
Night can be tricky if you have trouble seeing details outdoors after dark.
Price and time: good value, with one big condition

At $7.81 per person, this Ghost Hunt sits in the budget-friendly zone for Savannah. The value comes from what you’re actually paying for: a full, app-guided city route that replaces a traditional guided tour with something more active. It also works well for groups because the cost stays low while the game keeps everyone engaged.
The duration is listed as 2 hours to about 2 hours 40 minutes, which is realistic for an outdoor clue walk. You’ll move between multiple landmarks and solve puzzles along the way, so if your group needs extra time to read, discuss, and figure things out, plan to drift toward the upper end.
The condition is simple: your phone has to cooperate. Several low-rating complaints point to app loading problems and code validation issues. If you’re the type of traveler who hates relying on tech, this might be stressful instead of fun. If you can troubleshoot calmly, it’s much more likely to land well.
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The flow of the game: how the Ghost Hunt actually works
This is an outdoor escape game on your phone through the Questo app. You start at the Fountain at Forsyth Park, then each stop provides a new clue. You solve a challenge—think puzzle or riddle style based on what the app presents—and the game then guides you to the next location.
A practical detail: the stops include time allowances on the itinerary (listed as about 5 minutes each), but the experience is also described as something you can complete at your own pace with the ability to stop and explore as long as you like. In real terms, that means the route is structured, but your group’s puzzle speed decides whether it feels quick and punchy or slow and chatty.
Also note what is not included. This isn’t a guided tour with a person telling stories, and it does not include entry into attractions. So you’re paying for the walking route plus the puzzle prompts, not for museum access or a live narrator.
Stop-by-stop Savannah: your clue route from Forsyth Park to the river

Below is what you can expect at each major waypoint. Since the game does not send you inside attractions, I’m focusing on what you’ll do around the sites, what makes each one interesting, and what to keep in mind.
Stop 1: Forsyth Park Fountain (your game begins)
You start at the Forsyth Fountain, at 1 W Gaston St, Savannah, GA 31401. This is a strong opening location because Forsyth Park is easy to orient around, and it gives your group a clear starting point.
What to expect: a first clue that launches the story chain. If your app is going to be temperamental, this is where you’ll feel it first—so arrive with your phone charged and ready.
Practical tip: if you’re doing this at night, stand close to the fountain area and take a moment to get your map and clue screen stable before you begin walking.
Stop 2: Mercer Williams House Museum (outside, then onto the next clue)
The next stop is around the Mercer Williams House Museum. The listing notes that admission is not included, and the activity does not include going inside attractions—so you’re using this as a haunted-history waypoint rather than a ticketed museum visit.
What to expect: a new clue to solve, followed by app directions onward. This kind of stop works best if your group likes atmosphere—old homes, reported stories, and the feeling of being near something important.
Consideration: if you want interior access, you’ll need to arrange that separately since the quest itself doesn’t do museum entry for you.
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Stop 3: Madison Square (a short stop that can feel like a moment)
Next is Madison Square. Another quick clue drop, with time to solve on-site and then move on.
Why it works: open-air squares in Savannah give you space to pause, talk things through, and compare notes without feeling rushed.
What to watch: because it’s a short stop, make sure your group isn’t still debating earlier puzzles while the clue moment is happening. Quick teams will keep things fun; slow teams might feel pressured if they wait too long.
Stop 4: The Old Sorrel Weed House Museum & Tours (ticket not included)
This stop is at the Old Sorrel Weed House Museum & Tours area. The listing marks admission as not included, and again, the quest is about the outdoor locations and clue solving rather than touring the building.
What to expect: a clue tied to the location and its haunted reputation. This is one of those places where the story framing can do the heavy lifting—your group reads the clue, solves the puzzle, and then feels like the city is speaking back.
Practical note: if your group wants photos, do them while you’re already stationary. Once you’ve moved on, coming back later may break your route and puzzle flow.
Stop 5: Andrew Low House Museum (quick clue, then continue)
Next is the area around the Andrew Low House Museum. Admission is listed as not included, and the experience remains an app-led walk.
What to expect: another clue challenge and directions to the next point. Andrew Low House is the kind of Savannah landmark that gives you instant visual context, which helps if your puzzles feel abstract.
Tip: if you’re traveling with kids or first-timers, this is a good time to slow down and let them help read and solve. The game is easier when everyone feels included in the thinking.
Stop 6: Hamilton-Turner House (exterior cues and another story beat)
This stop is the Hamilton-Turner House area. The itinerary marks admission as free for this stop, but the broader experience still does not include touring inside attractions. You’re there for the clue moment and the surrounding historic setting.
What to expect: a new riddle or puzzle prompt paired to where you are. This is also where groups who are a little behind can regroup—your pace is still your choice as long as you can follow the app directions.
If you’re doing this after dark: keep an eye on footing. Savannah sidewalks can be uneven, and when you’re looking at your phone plus clues, that’s when trips happen.
Stop 7: Colonial Park Cemetery (one of the most atmospheric stops)
Then you reach Colonial Park Cemetery. The listing shows free admission for the stop.
This is the part of the quest that many people imagine when they sign up for a ghost hunt. Even without walking inside any formal attractions, cemeteries tend to change the mood. The game framing can make you look at the area differently—like the puzzle is leading you through a story rather than just a route.
Consideration: follow posted rules and be respectful of the setting. If your group wants to explore slowly, this stop supports it because you can linger as long as you like.
Stop 8: The Marshall House, Historic Inns of Savannah (another historic waypoint)
Your next location is The Marshall House, Historic Inns of Savannah. This stop is listed as free, and it keeps the haunted-theme momentum moving through major downtown landmarks.
What to expect: a clue you solve, then app directions forward. Hotel and inn areas in Savannah can have more foot traffic than quiet squares, so expect a little more background noise and people moving through the area.
Practical approach: if your group is stuck on a puzzle here, don’t stay in the busiest spot. Step slightly aside so you can focus without feeling like you’re blocking footpaths.
Stop 9: Moon River Brewing (wrap the story with a lively landmark)
Next you head to Moon River Brewing. This stop is listed as free.
What it adds: a break from the quieter historic cues and a more modern anchor. Your clue-solving might feel like it’s turning a page, moving from “old stories” into “right here, right now.”
Good group move: if you’re doing this with adults and you finish with enough time, this is the kind of location where you might naturally continue the night. Just keep in mind the game ends later at the riverfront statue.
Stop 10: The Waving Girl Statue (game ends here)
You finish at the Waving Girl Statue at 508 E River St, Savannah, GA 31401. This is where the story and city exploration game end.
Why this ending works: it’s a well-known image of Savannah, and finishing on the riverfront gives you a clean closure point. Your group can compare final puzzle answers, laugh at what tripped you up, and then transition into normal sightseeing.
If you’re doing this late: check visibility and walking conditions near the end. You’ll want to be done playing before you’re rushing to find transit or parking.
Who this is best for (and who should skip it)

This Ghost Hunt fits well if you want a more active Savannah outing and your group enjoys puzzles. The experience is described as ideal for adventurous travelers, families, and groups, and it’s also positioned as a private activity, meaning you play as your group rather than mixing with strangers.
It also helps if you like a “choose your pace” format. Traditional tours run on someone else’s schedule. Here, you get app directions and clue-driven checkpoints, but you still decide how long to linger at each stop.
I’d be more cautious if any of these apply:
- You hate troubleshooting apps while you’re traveling.
- Your group needs constant human guidance to stay engaged.
- You expect a spooky voice narration. The experience is clue-and-puzzle based, and some people specifically wanted more storytelling style.
Practical tips to make it work smoothly

Here are the things that keep this kind of app quest from turning into frustration.
Charge and protect your phone
Bring a charged battery pack. You’re using the app for clues, directions, and puzzles, so “low battery” is not a fun twist.
Use headphones only if your app supports audio
The data here points to a puzzle format. If there’s audio, use it. If not, accept that the “spooky feel” comes from location and text puzzles, not a live narrator.
Do a quick app sanity check before you start
Validate that the code flow works and the app is ready at the start point. If you hit loading issues, stop early and get help via support rather than burning time.
Go with the right lighting
One positive review noted trouble seeing things when done after dark. If you choose evening hours, bring a small flashlight or use the phone’s brightness carefully so you can read what you need.
Plan for puzzle delays
If your group can’t solve a challenge quickly, expect the experience to slow down. The design includes waiting if you repeatedly do not progress, so strategy helps: discuss, try different answers, and move as a team.
Should you book Savannah Quest Ghost Hunt?
I’d book it if you want a low-cost, self-paced way to cover a lot of Savannah in one outing, and you’re comfortable handling a phone-led game. The price is hard to beat, and the route hits classic landmarks from Forsyth Park to the Waving Girl Statue while keeping you busy with clue solving.
I’d hesitate if you already know your phone or apps can be flaky, or if you need a human guide to keep things moving. Tech problems and puzzle frustration are real risk points, and this experience relies on the app to deliver the path forward.
FAQ
How long does the Savannah Quest Ghost Hunt take?
The duration is listed as about 2 hours to 2 hours 40 minutes.
Where do I start and end the game?
You start at the Fountain at Forsyth Park (1 W Gaston St, Savannah) and finish at the Waving Girl Statue (508 E River St, Savannah).
Do I need to bring a guide?
No. This is an app-based experience and does not include a tour guide.
What app do I use for the Ghost Hunt?
You play using the Questo app on your phone.
Are attraction entry tickets included?
No. The tour does not go inside attractions, and entry tickets are not included for some stops (while others are marked as free in the listing).
Is there customer support if something goes wrong?
Yes. The experience includes 24/7 customer support.
Is it private for my group?
Yes. It is described as a private tour/activity, with only your group participating.
What is the cancellation policy?
You can cancel for a full refund if you do it up to 24 hours in advance of the experience start time. Within 24 hours, refunds aren’t available.
When is it available to book?
The listing includes opening hours showing it operates Monday through Sunday from 12:00 AM to 11:30 PM for the date range shown.
































