REVIEW · SAVANNAH

Historic Savannah Self-Guided Audio Walking Tour Bundle

  • 4.53 reviews
  • 2 to 3 hours (approx.)
  • From $24.99
Book on Viator →

Operated by Action Day Trips · Bookable on Viator

Ghost stories, but you set the pace. This Historic Savannah self-guided audio walking tour blends haunted lore with real street history, using location-triggered audio so the next tale starts as you walk. You’re basically free to wander Savannah’s sights while a polished narrator guides your footsteps.

I especially like two things. First, it’s built for start-anytime freedom: you can pause, grab a snack, and restart without coordinating a group. Second, it leans on offline maps and hands-free audio, which is a big deal in a city where signal can be patchy.

One thing to consider: the route is longer than it sounds—3.5+ miles and about 2–3 hours—and some stops have admission not included. If you want to go inside every location, you may need to plan extra time and possibly tickets.

Key highlights before you press play

Historic Savannah Self-Guided Audio Walking Tour Bundle - Key highlights before you press play

  • 40+ location-triggered audio stories that start automatically as you reach each stop
  • Offline maps and GPS navigation so you can tour without cellular or Wi‑Fi after downloading
  • A realistic pacing plan: mostly 5–10 minutes per story stop over a 3.5+ mile walk
  • Big-name Savannah sites like the Olde Pink House, Colonial Park Cemetery, and Mercer-Williams House
  • History mixed with hauntings at major cultural stops like First African Baptist Church
  • No live tour pressure: you explore at your own pace (and skip the tipping math)

Value and vibe: a self-guided Savannah haunt walk for $24.99

Historic Savannah Self-Guided Audio Walking Tour Bundle - Value and vibe: a self-guided Savannah haunt walk for $24.99
At $24.99 per person for roughly 2 to 3 hours, this tour is a good value if you like two styles at once: classic Savannah sights and spooky storytelling. You’re paying for convenience and structure, not for a bus or a live guide. That matters, because the real “magic” here is how the audio lines up with the sidewalks.

The big practical win is control. I like that you’re not stuck with a group pace or trying to keep up with someone else’s attention span. You can spend extra time at a square, then speed up when you want to move on fast—especially useful in Savannah, where you’ll naturally want photos, coffee, and side streets.

If you’re the type who likes facts without the performance, you’ll still get plenty of that here: dates, buildings, and what happened in these places. The flip side is that if you want only serious museum-quality history, the paranormal angle will be a constant thread. You’ll likely just play parts faster or skim mentally where you’re not feeling the ghost stories.

Getting started smoothly: Action’s app, offline download, and GPS-ready phones

Historic Savannah Self-Guided Audio Walking Tour Bundle - Getting started smoothly: Action’s app, offline download, and GPS-ready phones
This tour runs through the Action’s Tour Guide App (the separate app you download after booking). Before you head out, you’ll receive a password by email and text, plus setup instructions you can find by searching audio tour in those messages. Once you’re onsite, you open the app and enter that password to unlock your specific tour version.

Plan one thing ahead: download the tour while you’re on strong Wi‑Fi/cellular. After that, it works offline. That’s ideal for Savannah walking days, because you don’t want your day to hinge on bars and battery.

You’ll also get better results if your device supports GPS navigation (they recommend iPhone iOS 15+ or Android 9+ or an iPad/tablet with GPS and cellular connectivity). Headphones help a lot, since you’re walking outside and you want the narrator clear.

Finally, you can use the same password on the number of devices tied to the travelers you booked. If you’re traveling as a small family or group, that’s handy. Just make sure each person (or device) is properly logged so the audio plays on schedule.

What to expect on the ground: a 3.5+ mile route with 40+ story stops

This isn’t a quick drive-by. The walk is 3.5+ miles and the tour takes about 2–3 hours, with a lot of stops that are roughly 5 to 10 minutes each. Many of those stops are scenic public spaces—squares, churches, and riverfront blocks—so you’re not constantly trying to squeeze past crowds inside.

The audio is location-triggered and hands-free. The app tells you when to be at the next story point, and then it starts on its own. That means you’re not fiddling with your phone while you cross streets or step around pedestrians.

The most important practical tip is to stick to the route and pay attention to the speed limit while you’re walking. It’s not that the city is dangerous—it’s that the audio expects you to follow the walking flow it built.

Olde Pink House and Reynolds Square: when Savannah starts with a legend

Historic Savannah Self-Guided Audio Walking Tour Bundle - Olde Pink House and Reynolds Square: when Savannah starts with a legend
Stop 1: The Olde Pink House (built 1789). Your tour opens at a building tied to James Habersham Jr., with stories that lean hard into haunting accounts—everything from ghostly orbs to reports of more intense paranormal activity. Even if you don’t buy ghosts, I think it’s a great opener because it sets the tone: this city treats history like it’s still breathing.

Practical note: this first stretch is where you’ll settle into the pace. Take a moment to get your headphones comfortable and make sure the audio plays cleanly, since you’re about to spend a while on the same pattern.

Stop 2: Reynolds Square (Pulaski Hotel site). Next up is the former Pulaski Hotel area. The hotel was torn down in 1957, but the stories stick around—especially the idea that a lingering presence like little Gracie still makes appearances. This is one of those stops where you’ll feel the contrast between what’s gone and what people swear they still see.

If you prefer lighter hauntings, use this as a breather stop—Reynolds Square is a good spot to pause, look around, and then continue.

Moon River Brewing, the riverfront, and the Shrimp Factory: ghosts with a scenic soundtrack

Historic Savannah Self-Guided Audio Walking Tour Bundle - Moon River Brewing, the riverfront, and the Shrimp Factory: ghosts with a scenic soundtrack
Stop 3: Moon River Brewing Company (hotel dating to 1821). This is rumored to be one of Savannah’s most haunted locations. The building’s backstory goes to 1821 as a hotel, with a murder in the narrative that draws ghost-hunters over time (including a Travel Channel TV crew mention in the audio). If you like your hauntings connected to recognizable locations, this one is a crowd-pleaser.

Drawback to note: admission isn’t included. That doesn’t stop the audio walk, but if you want to step inside or do anything more than listen outside, you may need to plan on your own.

Stop 4: John P. Rousakis Riverfront Plaza. Now you move into the riverfront zone where paranormal investigators have reported glowing orbs and poltergeist activity. There’s also a story about a shop alarm tripping repeatedly when no one shows up on camera. Even if you’re skeptical, you’ll enjoy how the audio ties local legends to the exact streets you’re walking.

This part is especially good for photos. You’re near shops and restaurants, so you can easily take a short break without breaking the tour flow.

Stop 5: The Shrimp Factory. The tour continues along the same riverfront with a restaurant that’s famous for seafood and for upstairs activity tied to a storage room where employees report strange noises. The audio also connects the disturbances to the restless spirits of enslaved people who were chained to the walls, so it’s not just “boo” stories—it’s tied to Savannah’s painful real past.

Admission isn’t included here either, so treat this stop like a listening-and-looking moment unless you plan to eat or enter on your own schedule.

Hampton-Lillibridge House and the Marshall House: the city’s darker reputation

Historic Savannah Self-Guided Audio Walking Tour Bundle - Hampton-Lillibridge House and the Marshall House: the city’s darker reputation
Stop 6: Hampton-Lillibridge House (1796). This is called the most haunted house in Savannah in the audio. Built in 1796 by an architectural firm from Rhode Island, the story list is grim: a sailor said to have hanged himself, a renovation worker who died mysteriously, and locals who refuse to go near it. Whether you believe it or not, you’ll understand why Savannah makes room for these legends—they reflect fear, loss, and rumor in a town full of old structures.

If you’re sensitive to heavy themes, pace yourself. You can always pause the audio and take a walk toward the next intersection before you press play again.

Stop 7: The Marshall House (Union hospital; remains found). This stop shifts from house-story horror to wartime aftermath. The Marshall House served as an impromptu Union hospital during the Civil War. The audio notes that during renovations in the 1990s, workers discovered human remains inside, and visitors have reported seeing wounded Civil War soldiers walking the halls.

This is one of the stops where the paranormal framing is paired with tangible historical events. If you want Savannah history that feels personal rather than textbook, this is a strong point in the walk.

Stop 8: Chippewa Square (hanging executions). Next comes a public square with a dark past: convicts were hanged there, including a pair of young lovers accused of killing their abusive master. People claim their spirits still wander the square. I like squares like this on an audio tour because they make you slow down—public space is where stories feel shared, not confined.

Stop 9: Juliette Gordon Low Birthplace Museum. The audio here is more history-forward. You’ll learn about Juliette Gordon Low, founder of the Girl Scouts of America. Even so, the stop isn’t completely free of spooky material, with a ghost story tied to Juliette’s mother.

Admission isn’t included, so if you want to go inside the museum, you’ll be deciding that separately from the audio walk.

Colonial Park Cemetery and Mercer-Williams House: why Savannah ghosts get specific

Historic Savannah Self-Guided Audio Walking Tour Bundle - Colonial Park Cemetery and Mercer-Williams House: why Savannah ghosts get specific
Stop 10: Colonial Park Cemetery (established 1750). Every good Savannah ghost-themed route ends up at a cemetery, and this one is thick with facts. The audio says it was established in 1750, holds about 10,000 bodies, and only around 600 graves are actually marked. That imbalance gives the place a sense of mystery—because so much of the resting history is physically there, but not easily named.

This is also a place where the “haunting” angle becomes more respectful if you approach it calmly. You’re listening while surrounded by early Savannah citizens, so don’t rush the moment.

Stop 11: Mercer Williams House Museum (1981 murder; Midnight in the Garden of Good and Evil). The audio connects this property to a later, infamous crime in 1981, made widely known through the novel Midnight in the Garden of Good and Evil. It also notes Jim Williams, the murderer, was acquitted, and that the house has been tied to unnatural occurrences ever since.

Admission isn’t included. But if you love architectural homes with a story attached, this stop is a key reason the tour feels like more than a scare walk.

Purse Street / the rail yard, plus the visitor center and First African Baptist Church

Historic Savannah Self-Guided Audio Walking Tour Bundle - Purse Street / the rail yard, plus the visitor center and First African Baptist Church
Stop 12: Purse Street (Roundhouse Railroad Museum area). You’re heading toward an area described as the Roundhouse Railroad Museum and railyard, where war-related spirits are said to be especially active. The audio mentions reports of a man in a cavalry jacket who seems to disappear after making eye contact. It’s spooky in a very Savannah way—history that feels like it’s still pacing the track.

Admission isn’t included, so if you want access to museum spaces, plan for separate entry.

Stop 13: 301 Martin Luther King Jr. Blvd (Savannah Visitors Center). This part acts like a palate reset. The audio frames the area as a step-back-in-time moment, with emphasis on cobblestones and antebellum architecture while focusing on the people and struggles that shaped the city into what it is today. It’s a reminder that a paranormal walking tour can still pull you toward real context.

Stop 14: First African Baptist Church. Here the tour leans into culture and contribution. The audio says you’ll learn about the rich history and culture of Savannah’s African American community and its role in the broader American story.

This stop is valuable because it balances the tour’s ghost-and-gloom rhythm. You get a different kind of Savannah memory—one grounded in faith, community, and history.

Johnson Square, Wright Square, and two church-and-architecture stops that slow you down

Stop 15: Johnson Square (Oglethorpe and Christ Church Episcopal). You’ll see a statue of James Oglethorpe, who founded the colony of Georgia in 1733. The audio also points you toward Christ Church Episcopal, built in the 18th century and noted as one of the oldest churches in Savannah. This is where you’ll feel how the tour works: it doesn’t just tell ghost stories; it teaches you what to look at.

Stop 16: Wright Square (William Washington Gordon and Mercer-Williams House reference). This square focuses on the statue of William Washington Gordon, identified as founder of the Central of Georgia Railway. The audio also ties in historic buildings around the square, including references back to the Mercer-Williams House.

This is a good area for people-watching. You’re in classic Savannah public space, so even if you don’t care about hauntings, you’ll still get the city layout in your head.

Stop 17: Owens-Thomas House & Slave Quarters. The audio positions this stop as a historic museum with architecture you can admire and families you can learn about. It focuses on the lived reality behind the beauty, which makes the ghost tone feel less like spectacle and more like how people try to process trauma.

Admission isn’t included, so if you want to go inside, treat it as an optional add-on.

Stop 18: Independent Presbyterian Church of Savannah. Another architecture-and-era stop. The audio highlights a Greek Revival facade and a history dating back to the Civil War era. As you walk the square, you’ll be guided to other architectural gems too.

This is the kind of stop where the audio helps you notice details you might otherwise walk right past.

Historic Savannah Theatre: the end of your walk and a classic final image

Stop 19: Historic Savannah Theatre (1818). Your final stop is the Savannah Theatre, dating back to 1818 and described in the audio as one of the oldest continuously operating theatres in the United States. It’s a strong way to wrap the experience: you finish with a living cultural landmark after a long stretch of stories about death, war, and legend.

Admission isn’t included. Still, even outside, this is the sort of building that makes you understand why Savannah’s old streets feel cinematic.

Who this tour fits best (and who might want a different plan)

This tour is a great fit for you if:

  • you like self-paced walking without a group schedule
  • you want a structured route that hits major Savannah landmarks
  • you enjoy mixing paranormal stories with real historical context
  • you’re comfortable listening on headphones while you walk 3.5+ miles

It may be less ideal if:

  • you need an option with minimal walking time
  • you want to enter every building along the route without extra planning (since admission tickets aren’t included)
  • you prefer history-only tours with no ghost emphasis

Good news: it’s set up for independent exploring, so you can speed up or slow down depending on how you feel about each story stop.

Should you book this Historic Savannah audio tour?

Yes, if you want a flexible, do-it-your-way Savannah walk that’s built around listening. For $24.99, the value comes from the structure: 40+ story stops, an offline app, and a route that covers the city’s signature haunted-history places without forcing you into a tight group schedule.

I’d book it when you’ve got about half a day, you’re okay with a 3.5+ mile walk, and you’re curious about the stories people attach to specific addresses—Olde Pink House, Colonial Park Cemetery, and the Mercer-Williams House are the kinds of names that make this tour feel worth your time.

If that sounds like your kind of day, press play and let Savannah’s sidewalks do the rest.

FAQ

How long is the Historic Savannah self-guided audio walking tour?

It’s designed for about 2 to 3 hours.

What does the tour cost?

It’s $24.99 per person.

What language is the audio available in?

The tour is offered in English.

Is the tour self-guided or do I meet a guide?

It’s self-guided. No one meets you at the start; you go to the first story point and the audio begins automatically.

Do I need cellular service to use the tour?

No. The app works offline after you download it. You’ll need strong Wi‑Fi/cellular to download while you’re setting up.

Do I need headphones?

Headphones are recommended for the best experience.

Does the tour include admission tickets to stops?

At some stops, admission is marked as free, while other stops note admission ticket not included. The overall package does not include attraction passes, entry tickets, or reservations.

Can I start the tour anytime during the day?

Yes. The tour is designed so you can start at your own time, and you can pause anywhere.

Can the same password be used on multiple devices?

Yes. The password can be used on the same number of devices as the travelers you booked. Enter the same password on each device.

What are the operating hours shown for this activity?

The listed opening hours are 6:00 AM to 9:00 PM (Monday through Sunday) within the date range shown.

More tours in Savannah we've reviewed

Explore Savannah