Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader

REVIEW · SAVANNAH

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader

  • 4.020 reviews
  • 55 minutes to 1 hour 15 minutes (approx.)
  • From $9.75
Book on Viator →

Operated by WalknTours · Bookable on Viator

Savannah’s ghosts play on your schedule. This self-guided Haunted Savannah audio tour uses GPS so you walk square to square, hearing spooky stories with sound effects along the way, plus an included EMF reader for extra, curious fun. It runs about an hour, in English, and finishes near Chippewa Square at Six Pence Pub.

I like the step-by-step directions that help you keep moving without constantly checking your phone. I also like that the narration and effects make each stop feel like more than a quick history lesson—sound effects help the stories land.

One consideration: the stop-by-stop storytelling is brief. If you’re looking for super detailed ghost lore at every location, you may wish each square had more time.

Key things to know before you walk

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - Key things to know before you walk

  • GPS-led pacing: the app guides you stop to stop, so you’re not guessing where to go next.
  • Spooky sound effects: audio doesn’t just describe the scene; it stages it.
  • Family-friendly flexibility: you can move at your own pace, which helps with kids and toddlers.
  • EMF reader add-on: you get an extra device/feature for hands-on ghost-hunting vibes.
  • Short stops, many locations: expect quick hits at multiple famous squares and spots.

How this self-guided Ghosts of Savannah tour actually feels

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - How this self-guided Ghosts of Savannah tour actually feels
This is not a sit-and-listen group tour. You’ll use a mobile ticket and the app plays audio as you reach specific locations, starting at Moon River Brewing Company (21 W Bay St) and ending at Six Pence Pub (245 Bull St) near Chippewa Square.

That self-guided format is the whole point. It’s great when your group has mixed energy levels—one person wants to linger for photos, another wants to keep the pace. And because it’s private for your group, you’re not stuck waiting on strangers who move at a different speed.

You also get a bonus idea that I appreciate: you can relive the tour by listening to the stories afterward. If you want to replay the best parts while you’re cooling off with a drink, this format makes it easy.

Other ghost & haunted tours we've reviewed in Savannah

Starting at Moon River Brewing: where to begin without stress

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - Starting at Moon River Brewing: where to begin without stress
Your starting point is Moon River Brewing Company. Go there with a charged phone and make sure your settings are ready before you begin, because GPS-guided tours depend on your device cooperating.

Two practical tips that really matter for this kind of app:

  • Turn on location/GPS permission before starting the tour.
  • Double-check you have the correct experience code from your confirmation email so the tour unlocks properly in the app.

If the app can’t access your location, you can end up stuck at the first stop. That’s not a “ghost” problem—more like a phone-permission issue.

Johnson Square: Little Gracie and the dance you can almost hear

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - Johnson Square: Little Gracie and the dance you can almost hear
Your first stop is Johnson Square, a classic Savannah square where the story centers on Little Gracie—called out as a ghost who still dances there. The hook here is simple: you’re standing in a real historic square, and the narration frames what you’re seeing as part of a lingering presence.

This stop is short, so treat it like a kickoff scene rather than the full story. The value is that it sets the tone for the rest of the route: spooky, cinematic, and easy to follow even if you’ve never done a haunted audio tour before.

If you like atmosphere, this is a good place to pause for a couple photos and then hit play again when you’re ready to move.

Reynolds Square: malaria legends and the chance of a ghostly photo

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - Reynolds Square: malaria legends and the chance of a ghostly photo
Next up is Reynolds Square. Here the theme is haunting tied to the victims of malaria, with the story suggesting you might even get a ghostly photo.

Again, the audio is designed for momentum. You’re not meant to disappear into a museum-like experience here. You walk, listen, and take in the square’s layout while the story plays in your ear.

If you’re a photo person, this is one of those stops where it helps to slow down for 30 seconds even if the narration feels brief. The audio may move fast, but you can still take your time looking around.

The Old Hotel stop and the Olde Pink House: revolutionary, rooms, and love stories

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - The Old Hotel stop and the Olde Pink House: revolutionary, rooms, and love stories
After the squares, the tour moves into two big spooky zones: an old hotel with ghosts said to have stuck around, and an Olde Pink House segment with a revolutionary who still walks its halls.

The old hotel story focuses on lingering spirits from a dark past, while the Olde Pink House stop is framed around revolution-era history and the idea that the spirit might be friendly. Even if you don’t buy into ghost claims, these are well-suited to how Savannah’s architecture feels—brick, balconies, and corridors that beg for stories.

Then you hit the portion where the audio shifts to Civil War haunting, including mention of the most haunted rooms and which ghosts reside there. The tone also turns toward the idea of love that keeps a ghost around, and this is where the audio makes a pop-culture nod: it says Miley Cyrus even had an encounter.

Practical take: because these segments are spread out, your best strategy is to keep your phone volume comfortable but not blasting. That way you stay aware of traffic, sidewalks, and crosswalk timing—Savannah is walkable, but you still share streets.

Wright Square: Hanging Square, Tomochichi, and Alice Riley

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - Wright Square: Hanging Square, Tomochichi, and Alice Riley
Wright Square is one of the darkest stops on the route. It’s described as once known as the Hanging Square, tied to criminals and executions. The story then names two ghosts said to haunt the grounds: Tomochichi and Alice Riley.

This stop works well because it gives you characters, not just atmosphere. Names make the story easier to track when you’re walking. And in a self-guided format, that clarity matters.

It’s also a square that invites reflection. If you want fewer photos and more quiet listening, this is the moment to do it.

Slave quarters in a state-of-the-art building: what you might hear next

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - Slave quarters in a state-of-the-art building: what you might hear next
The tour includes a stop about an old building that was once state-of-the-art in the US and is now known for being one of the last remaining examples of slave quarters. The audio adds that ghosts are known to walk the halls and garden.

This part is valuable because it shifts the haunted theme into something more grounded in real history. You don’t just hear spooky sound effects—you get a reason the place matters beyond the paranormal angle.

Just keep in mind that you may find this segment emotionally heavier. If your group prefers lighter ghost lore, you can still listen, but consider keeping the overall pace slower here.

Colonial Park Cemetery: civil war soldiers and the closed-for-burials setting

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - Colonial Park Cemetery: civil war soldiers and the closed-for-burials setting
Next is Colonial Park Cemetery. The audio notes that the cemetery was closed for burials long before the Civil War, but claims the soldiers’ stories still haunt the area.

Cemeteries change the whole mood of a walk. You tend to slow down without trying, and the silence between streets feels louder. In a GPS audio tour, that contrast can make the narration feel more effective.

This stop is also a reminder that the tour is short at each location. If you want to take a longer look at the grounds, you can pause manually and let other group members catch up.

Savannah Theater and actors/directors who linger

There’s also a stop described as a haunted house of art where ghosts of the theater are said to be prevalent, with stories about actors and directors who still linger.

This is the kind of stop that fits the audio format particularly well. Theater stories are made for narration. The sound effects and voice acting style (as presented by the app) can help you imagine performances in spaces that now look still.

If you love the performing arts angle more than the battlefield angle, this may be one of your favorite moments.

The final major square is Chippewa Square, one of Savannah’s most iconic spots. The audio also ties it to the filming of Forest Gump, plus mentions ghosts lurking around.

You’ll finish the tour at Six Pence Pub, very close to Chippewa Square. That ending location matters. It gives you a natural place to regroup, compare notes, and grab a drink without hunting for a ride or a second plan.

If you’re traveling with kids, Chippewa Square is often where the energy lifts again after darker stops. Even if your group isn’t into ghosts, it’s a familiar landmark.

Duration and pacing: why this works for mixed groups

The tour runs about 55 minutes to 1 hour 15 minutes. The exact time depends on how long you pause at each stop and whether you replay any sections.

A lot of the best feedback I’d pay attention to is about pacing: people like that they can go at their own pace. That’s especially useful when you’re with toddlers, when phones are shared, or when someone needs extra time for photos.

You’ll also notice each stop is fairly quick. Some people love that it keeps moving; others wish the stories went deeper. My advice: treat it like a guided sampler. You get the highlights across many sites, then you can research what interests you most after.

Price and value: is $9.75 worth it?

At $9.75 per person, this sits in the budget-friendly zone for Savannah. The value isn’t just the audio. It’s the flexibility: you’re not locked into a fixed group time, and you don’t have to pay for a private guide.

Here’s where you should calibrate expectations:

  • If you want an hour of entertainment plus a walkable hit list of famous squares, it’s a solid deal.
  • If you expect deep, long-form storytelling at each stop, the quick stop structure may feel limiting.

Also consider what you’re buying. You’re paying for a self-guided route that stitches together multiple locations into one connected experience, with sound effects and GPS guidance. For solo travelers or families who want control, that’s where the price makes sense.

What can go wrong: GPS permissions, map issues, and device sharing

A few issues show up in the feedback pattern, and you can avoid most of them with simple prep.

1) Location permissions

If your phone blocks location access, the tour may play only at the start. Make sure location permission is enabled before you start walking.

2) Map or directions glitches

Some people report that the map didn’t load and that verbal directions were off. If that happens, don’t panic. Return to the address list in your app/ticket instructions, and rely on the square names to navigate.

3) Ticket/device limits

One review reply clarifies how tickets work with devices: you can book one ticket to use on one phone, and play the audio on a speaker. If you want multiple phones, you need multiple tickets.

This is a big deal for families. If you’re sharing one phone between two listeners, you can still get the benefit. If everyone wants separate audio at once, you’ll need enough tickets.

4) Access code confusion

One person reported an access-code issue. The fix in the guidance is to use the experience code from your confirmation email ticket (not a booking number). Before you leave your hotel or rental, skim that email and write the code somewhere safe.

Who should book this, and who might prefer something else

This is best for you if:

  • You want flexibility and don’t want to wait for a group.
  • You’re traveling with kids who do better with breaks and self-paced stops.
  • You like audio stories that turn real places into scenes.
  • You want a budget-friendly way to hit multiple haunted Savannah highlights in about an hour.

It may not be ideal if:

  • You want very detailed ghost lectures at every stop.
  • You strongly prefer a human guide who can answer questions on the spot.
  • You rely on your phone’s navigation without checking permissions first.

Should you book Ghosts of Savannah?

If your goal is an easy, spooky walk that fits your schedule, this is a smart pick. The biggest strengths—clear narration, GPS-guided directions, sound effects, and the ability to move at your own pace—make it a strong match for families and budget-minded travelers.

If you’re picky about depth, plan to treat it as the appetizer version of Savannah hauntings. You’ll still get the highlights: Little Gracie at Johnson Square, malaria haunting at Reynolds Square, Tomochichi and Alice Riley in Wright Square, civil war stories at Colonial Park Cemetery, theater ghosts, and the Chippewa Square finale near Six Pence Pub.

Book it if you want a practical, fun ghost route you can start and finish on your terms. Pass or consider a guided tour if you want longer, deeper stories with a live expert responding in real time.

FAQ

How long is the Ghosts of Savannah self-guided haunted audio tour?

It takes about 55 minutes to 1 hour 15 minutes.

How much does the tour cost?

The price is $9.75 per person.

Is the tour self-guided or a group tour?

It is self-guided, and it’s private for your group (only your group participates).

What language is the narration in?

The tour is offered in English.

Where does the tour start and end?

It starts at Moon River Brewing Company, 21 W Bay St, Savannah, GA 31401, and ends at Six Pence Pub, 245 Bull St, Savannah, GA 31401, close to Chippewa Square.

Does it include an EMF reader?

Yes, an EMF reader is included as part of the experience.

What do I need to run the tour on my phone?

You’ll use the mobile ticket and the app for the audio tour.

What can prevent the audio from playing during the walk?

The tour depends on GPS location permissions. If the app can’t access your location, the stories may not progress past the start point.

Can I use one ticket with one phone and speakers?

Yes. Guidance provided says you can book one ticket to use on one phone and play on the speaker. More phones generally require more tickets.

Is free cancellation available?

Yes. You can cancel for a full refund up to 24 hours in advance of the experience start time.

More tours in Savannah we've reviewed

Explore Savannah