REVIEW · SAVANNAH
Shadows of Midnight Ultimate Late Night Savannah Ghost Tour
Book on GetYourGuide →Operated by US Ghost Adventures · Bookable on GetYourGuide
A lantern in Savannah changes everything. This 90-minute late-night ghost walk turns the city’s pretty streets into a Mercer-Williams House-tinged shadow route, with stories that mix war, disease, murder, and curses as you move block by block. I like that you’re not just hearing tales while standing still, you’re walking them—at night, under Spanish moss, with the city doing its part.
I also like the tour’s hands-on tone: you hold your phone like a budding ghost hunter, chasing evidence of ghostly soldiers and children as the guide steers the group. One caution: pacing can be uneven—if you land with a slower, stretched storyteller, the timing can feel longer than it should for a 90-minute walk.
In This Review
- Key highlights I’d plan around
- Meeting at Oglethorpe Square: where the night really starts
- The ghost-hunter twist: using your phone without turning it into a production
- Savannah’s dark themes: war, disease, murder, and curses
- Stop-by-stop: Oglethorpe Square to the Mercer-Williams House
- Colonial Park Cemetery: when quiet does the heavy lifting
- St. John’s Church and the Lady in Black
- Sorrel Weed House: Revolutionary War ghosts and the kids-and-soldiers angle
- Nine other haunted stops: why walking this route matters
- Price and value: what $30 buys you after dark
- How the guides can make or break the night
- Rules that affect your experience: what to follow and what to skip
- Should you book the Shadows of Midnight Ultimate Late Night Savannah Ghost Tour?
- FAQ
- Where is the meeting point for this ghost tour?
- What should the guide look like?
- How long is the tour?
- What is included in the price?
- Is transportation provided?
- Does the tour run in bad weather?
- Is video recording allowed?
Key highlights I’d plan around
- Oglethorpe Square launch point: meet right in the middle of the action, with the guide easy to spot by lantern and US Ghost Adventures t-shirt.
- The Midnight Garden stop: a visit tied to the Mercer-Williams House mood and notoriety.
- Lady in Black at St. John’s Church: a classic Savannah scare that sets a different kind of chill than the cemeteries.
- Phone-in-hand ghost hunting: you’ll be prompted to collect paranormal-style evidence using your phone.
- Colonial Park Cemetery atmosphere: the kind of stop that works best after dark, when the guide’s stories can breathe.
- Revolutionary War reach-outs at Sorrel Weed House: a military-history angle that pairs well with the ghost-lore theme.
Meeting at Oglethorpe Square: where the night really starts

This tour begins at Oglethorpe Square at 127 Abercorn St, Savannah, right between Oliver Bentley’s Barking Bakery and Owen’s-Thomas House & Slave Quarters. Arrive about 15 minutes early so you’re not sprinting in the dark or getting separated from your group before the first story. The guide is easy to identify, usually in a US Ghost Adventures t-shirt and carrying a lantern.
The first minutes matter. Savannah at night already feels different—heat cooled down, shadows lengthen, and the Spanish moss turns ordinary trees into silhouettes. Then the guide pulls you into the theme fast: you start with the idea of yellow fever victims moving through moonlit paths, eyes bleeding from violent disease (it’s part of the storytelling, but it sets the emotional tone immediately).
Logistically, this is a walking experience, not a sit-and-watch show. The company notes it’s not recommended if you can’t walk more than about a mile, and it isn’t suitable for people with mobility impairments. So bring comfortable shoes, plan on staying on your feet, and remember this is rain or shine.
Other ghost & haunted tours we've reviewed in Savannah
The ghost-hunter twist: using your phone without turning it into a production

One reason I like this tour is the phone-in-hand approach. You’re treated like a mini ghost hunter, collecting paranormal evidence as you go, guided by prompts from your leader. It’s a fun way to keep people engaged, because you’re doing something besides listening.
That said, there are clear rules: no video recording. So think of it less like filming a blockbuster and more like making quick, careful checks with your phone while the guide talks. If you love gadgets, it scratches that itch. If you hate tech distractions, you can still focus on the stories—because you’ll hear plenty even when you’re not fiddling with your screen.
This “evidence” element also changes how you experience the stops. At each location, you’re not just asking what’s scary; you’re also asking what might be measurable, strange, or unexplainable. Whether you’re a skeptic or a believer, it turns the walk into an interactive story game.
Savannah’s dark themes: war, disease, murder, and curses

The tour leans hard into four big categories: war, disease, murder, and curses. That’s useful for you as a reader because it tells you what kind of mood you’re stepping into. You’ll hear accounts tied to Revolutionary-era fighting, illnesses like yellow fever, violent crime patterns, and lingering supernatural warnings.
At the very start, the guide frames the city through illness. The yellow fever imagery isn’t subtle: moonlit paths, victims wandering, and eyes described as bleeding from the disease. Later, the stories shift toward conflict and the supernatural aftereffects—especially around the spots tied to Revolutionary War lore.
And then there are the curse-and-haunting signals. St. John’s Church brings the Lady in Black into the conversation, described as ominous and hard to shake. Colonial Park Cemetery adds a different flavor of fear—more about restless memory than active confrontation.
Even if you don’t take ghost stories literally, this theme mix is a solid storytelling strategy. It helps you pay attention, because your mind is cycling through different kinds of dread instead of one-note scare tactics.
Stop-by-stop: Oglethorpe Square to the Mercer-Williams House

Oglethorpe Square is more than a meetup spot. It’s a stage. The guide’s early narrative plants you in Savannah’s past right away, then you transition into a series of haunted locations. From there, you’ll move to the Mercer-Williams House, the infamous location connected with the vibe of The Midnight Garden of Good and Evil.
Why this stop matters: the Mercer-Williams House story gives you a recognizable anchor. You’re not wandering into pure fog; you’re visiting a place tied to a famous Savannah association. The guide emphasizes a sinister energy as you reach the site, which helps the haunting feel more grounded than generic spooky-town stuff.
Here’s a practical tip: watch your footing while you listen. Savannah sidewalks and curbs can be uneven in spots, and night reduces contrast. The tour is short enough that good shoe choice pays off fast, and it keeps the whole experience from turning into a distraction.
Colonial Park Cemetery: when quiet does the heavy lifting
Colonial Park Cemetery is one of those places where the setting already feels dramatic. The tour highlights the sinister energy here, and you’ll hear stories connected to the restless side of Savannah’s past. The cemetery theme is where the “night walk” becomes more than entertainment—it turns into atmosphere management.
Cemeteries also work better for groups than you’d expect. If one person is loud, another might be whispering, and suddenly the whole crowd locks into the same tone. That lets the guide’s storytelling land without extra theatrical effort.
I also like that the tour doesn’t just say cemetery equals scary. It builds the emotion with earlier stops (illness, war, curse talk) so the cemetery doesn’t feel random. It feels like a chapter you’ve earned.
If you prefer your scares psychological rather than jumpy, this is the stop where you’ll likely feel the most impact.
Other evening experiences in Savannah
St. John’s Church and the Lady in Black
St. John’s Church is where the tour turns to a more specific kind of haunting: the Lady in Black. The guide presents her as ominous, and she functions like a recurring character in the tour’s dark logic. That matters because it gives you something to look forward to, not just another spooky photo spot.
St. John’s Church also adds a different texture than a cemetery. You’re dealing with an active landmark tied to a living city—people still pass by this church in daylight. At night, that contrast makes the story feel sharper. Even if you stay skeptical, your brain tends to notice differences more at night, and that’s when the guide’s descriptions hit.
If you’re the kind of traveler who likes a clear “big scene” during a tour, this is one of the stops I’d mentally flag.
Sorrel Weed House: Revolutionary War ghosts and the kids-and-soldiers angle

The tour reaches Sorrel Weed House as one of its key locations, and this is where the Revolutionary War thread becomes part of the supernatural narrative. The guide encourages the group to reach out to ghostly Revolutionary War soldiers, keeping the war theme alive after earlier stories.
This stop also matches the tour’s broader “ghostly evidence” vibe. You’re being told to think in terms of paranormal evidence and the possibility of capturing signs—especially of soldiers and children. The soldiers-and-children idea is a smart combo because it gives you multiple types of haunting images, and each one feels distinct when presented as folklore.
For you, that means you don’t just get one kind of scare. You get variety in subject matter: conflict, aftermath, fear of what lingers, and the idea that children and soldiers can be part of the same unsettled story world.
Again, no video recording is allowed, but bringing your phone still fits the experience. Just keep it respectful and quick while you listen.
Nine other haunted stops: why walking this route matters

After Oglethorpe Square, the tour moves through nine other bone-chilling locations. That’s what makes this more effective than many ghost tours that rely heavily on car rides. When you walk, you notice details: doorways, ironwork, street bends, and the way sound carries at night.
Walking also keeps you physically involved. You’re not waiting for the guide to pause at a single spot for long stretches. The route encourages momentum, and momentum helps stories stick in your head. It also makes the tour feel social, because people talk more naturally in short bursts while the guide keeps the pace.
One possible downside is also part of that same strength: because it’s on foot, you’re committing to movement for the full 90 minutes. If you want a ghost story experience but you’re not great on your feet, plan something else. The tour specifically notes it’s not recommended for those who can’t walk more than a mile.
But if you like a street-level experience—close enough to see the buildings and details rather than hearing about them from a distance—you’ll likely enjoy the whole thing more.
Price and value: what $30 buys you after dark

At $30 per person for 90 minutes, this tour lands in the sweet spot for a themed, guided nighttime activity. Here’s why the value can make sense for you:
- You’re paying for an actual tour guide and authentic ghost stories (not just a pre-recorded experience).
- You’re getting a high-density route with multiple haunted locations, meaning your money isn’t spent on long transfers.
- You’re paying for engagement tools like the phone-based ghost-hunter framing, which adds a layer beyond storytelling.
What isn’t included matters too. There’s no transportation provided, so you’ll want to handle getting to the starting point on your own. Also, the tour includes an express security note (so you can move along without extra hassle), but it’s still a walk-based experience, so your biggest “cost” is your comfort and stamina.
If you’re comparing budget options, the thing to check is whether the cheaper tour still gives you multiple stops and a live guide. For $30, a guided, multi-location nighttime route is a reasonable deal—especially in a city like Savannah where the atmosphere is already doing half the work.
How the guides can make or break the night
From the guide-style feedback tied to this experience, one theme stays consistent: storytelling pacing matters. When it clicks, you get a smooth, engaging walk where information feels organized and spooky at the same time. When pacing drags, the story can feel stretched just to fill time.
That’s why I’d choose this tour with a realistic mindset. This is a group experience. You’re there for atmosphere and stories, and the guide is the engine. One guide name that shows up in positive feedback is Cindy, praised for delivering an enjoyable stroll and stories. Other feedback highlights guides named Minh and Minah for packed information and strong storytelling.
So if you’re sensitive to slow speaking or long explanations, try to arrive rested and ready to listen. Being prepared helps you get more out of the tour even if the pacing isn’t perfect.
Rules that affect your experience: what to follow and what to skip
This is a rules-light experience, but a few items can change your comfort:
- What to bring: Comfortable shoes, and weather-appropriate clothing (it runs rain or shine).
- Not allowed: Smoking, alcohol, and drugs.
- Not allowed: Video recording.
- Walking limit: Not recommended if you can’t walk more than a mile.
- Accessibility: Not suitable for people with mobility impairments.
These rules are mostly about keeping the tour safe and letting the night stay focused. The no-alcohol/drugs rule especially helps keep groups from getting rowdy around historic properties after dark.
If you like spooky activities but want them done with some restraint and respect, these guidelines work in your favor.
Should you book the Shadows of Midnight Ultimate Late Night Savannah Ghost Tour?
I’d book it if you want a guided, on-foot ghost tour with a lot of story variety—illness, war, murder, curses—and a route that gets you close to major locations. The Mercer-Williams House connection alone gives you a strong reason to consider it, and the Lady in Black and Sorrel Weed House stops add two very different flavors of Savannah haunting.
Skip it if you have mobility concerns or know you can’t handle about a mile of walking. Also, if you’re picky about pacing, choose your expectations carefully. This is meant to be interactive and spooky, and the experience depends on the guide’s tempo as much as the locations.
If you’re the kind of traveler who likes history-flavored stories told in the dark, with your phone out and your eyes up, this tour is a good match. It’s not about “proof” in a science-lab sense. It’s about the thrill of the city at night—plus a tight route that keeps you moving and paying attention.
FAQ
Where is the meeting point for this ghost tour?
Meet your guide at Oglethorpe Square, 127 Abercorn St, Savannah, GA 31401, located between Oliver Bentley’s Barking Bakery and Owen’s-Thomas House & Slave Quarters.
What should the guide look like?
The guide will wear a US Ghost Adventures t-shirt and carry a lantern for easy identification.
How long is the tour?
The tour lasts 90 minutes.
What is included in the price?
The price includes a tour guide and authentic ghost stories.
Is transportation provided?
No. Transportation is not included.
Does the tour run in bad weather?
Yes. This tour takes place rain or shine.
Is video recording allowed?
No. Video recording is not allowed.































