Amazing Scavenger Hunt: Getting Paranormal in the Peach State

REVIEW · SAVANNAH

Amazing Scavenger Hunt: Getting Paranormal in the Peach State

  • 3.55 reviews
  • 2 hours (approx.)
  • From $12.31
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Operated by Let's Roam · Bookable on Viator

Ghosts and history on foot in Savannah.

This scavenger hunt turns famous spots into a phone-led game where you solve clues, earn points, and collect digital photo souvenirs. I like that it’s built for real wandering at your pace through burial grounds, historic inns, and the squares that anchor Savannah’s spooky stories. One thing to keep in mind: this is app-driven, so if your phone battery is low—or the tech misbehaves—you’ll feel it fast.

Here’s the good part for planning: you can run it anytime during the day’s hours, and you control the speed. I also like the “team up” angle—each player has an individual role, and groups up to 10 can play. The only real drawback is that the experience is self-guided with no live guide, so you’ll rely on the app for the flow and answers.

If you want more chills, go at night with your phone flashlight. If you prefer something calmer, do it in daylight and treat the route like a walking tour of landmark architecture, with ghost stories folded in along the way.

Key things to know before you start your Savannah Ghost Adventure

Amazing Scavenger Hunt: Getting Paranormal in the Peach State - Key things to know before you start your Savannah Ghost Adventure

  • Mobile scavenger format with photo challenges: you’ll use your phone for tasks that generate keepsake images
  • Built for teams (up to 10 players): everyone gets an individual role so nobody feels left out
  • Points and leaderboards: your solves translate into competition against other players nationally
  • 7-stop route through classic Savannah landmarks: the game moves you across historic houses, squares, and a cemetery
  • Night option for extra spook: the rules stay the same, but the lighting changes the mood
  • Digital copies included: you get photo results after the hunt without printing anything

A city-walk ghost game that’s more active than most “tours”

Amazing Scavenger Hunt: Getting Paranormal in the Peach State - A city-walk ghost game that’s more active than most “tours”
Savannah is the kind of place that rewards walking. This hunt uses that strength on purpose. Instead of sitting through spooky stories, you’re moving from stop to stop, checking clues, and making decisions with your group in real time. It feels like a scavenger hunt first, and a paranormal tour second—and that shift matters. You’ll be paying attention to streets, landmarks, and sightlines because the game asks you to.

The other big win is that the content is framed around actual Savannah history and local lore. The hunt’s pitch connects ghost stories to eras like the Civil and Revolutionary Wars, which makes the scare factor sit on top of the real place. It’s not just “boo at the corners.” It’s more like: Savannah’s past created the stories you’re now testing in clue form.

For groups, that’s especially handy. You’ll naturally talk about what you’re seeing, not just what you’re hearing. Even if your team disagrees, you’re still walking, comparing, and trying again.

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Price and value: why $12.31 can feel like a bargain

Amazing Scavenger Hunt: Getting Paranormal in the Peach State - Price and value: why $12.31 can feel like a bargain
At $12.31 per person for about 2 hours, the price works out like this: you’re paying for a structured route, a phone-based challenge system, and photo keepsakes. You’re not paying for transportation, a live guide, or admission fees to attractions along the way. That keeps the cost low and makes it easier to fit into a day that already has other plans.

The “value math” gets better when you’re traveling with a group. Because it’s private for only your group, you’re not sorting out crowds or jockeying for a guide’s attention. Everyone has a role. Everyone participates. The app keeps your team busy instead of waiting around.

One more practical point: you’re getting digital copies of your hunt photos. That turns the experience into something you can keep and share, which is rare for budget walking activities. If you enjoy having a souvenir that’s tied to what you actually did, this format makes sense.

How the Let’s Roam app drives the whole experience

Amazing Scavenger Hunt: Getting Paranormal in the Peach State - How the Lets Roam app drives the whole experience
This hunt runs through the Let’s Roam app, and your phone is your tool belt. You’ll get maps and the challenge flow there—plus riddles, photo tasks, and a leaderboard so your progress shows up as points. You also use the app to access your clue stops during the route.

It’s self-guided in the real sense of the word: you can start at your own pace, and you finish back where you began at 20 E Broad St. That flexibility is great when your group includes different energy levels—someone can pause for photos, someone can race ahead to check clues, and you can regroup without feeling like you’re derailing a big bus tour.

But here’s the caution that actually matters: fully charged devices. You’re navigating and interacting in-app, and the experience expects your phone to stay usable the whole time. If you’re not bringing a power bank, at least plan to use a low-power mode and avoid extra apps while you hunt.

Role choice is another app-driven part. Each player picks one of these roles: Braniac, Photographer, or Mapper. The setup is designed so you can split responsibilities, which helps when you have up to 10 people moving together.

And if you hit trouble, you have phone/email/chat support—but no live guide walks beside you. In other words: the app is the guide.

Your 2-hour route through Savannah’s spooky landmarks

The hunt is designed around 7 stops, moving you through some of Savannah’s most game-friendly locations: recognizable landmarks, open squares, and historic properties. You’ll spend your time solving clues and completing photo tasks rather than reading a long script.

Here’s what each stop contributes to the game, and what to watch for.

Stop 1: Olde Pink House

You start at a famous Savannah landmark right near 20 E Broad St’s area. This first stop sets the tone: expect early clue work that gets your team used to how the app-style challenges feel. It’s also a good place to calibrate—make sure your team understands the role setup and that your phone camera/photos are ready for whatever the game asks for.

Why this works: early momentum. You’ll likely figure out your team rhythm quickly, which makes the rest of the hunt smoother.

Stop 2: Wright Square

Squares are Savannah’s “outdoor rooms,” and this stop leans into that. Wright Square is a natural place to slow down, spread out a bit, and compare what you’re seeing on the ground versus what the clues suggest you should do next.

Practical tip: keep your group gathered close enough to hear app directions, but give the photo/task person room to work. Squares are open, so you can usually do both.

Stop 3: Colonial Park Cemetery

This is where the hunt shifts into its burial-ground mood. Cemetery settings are visually detailed and full of small features, which makes them perfect for clue games that reward careful observation.

Watch your pace: cemeteries call for slower walking and respectful behavior. The game can make you focus harder, but you should still move carefully around uneven ground.

Stop 4: The Pirates’ House

After the cemetery’s quiet, this stop brings you back toward lively historic surroundings. Expect the game to steer you toward another “story location,” using the clue system to connect the haunted theme with Savannah’s past.

Why it’s fun for teams: this kind of stop usually turns clue solving into a group debate—use that energy. It’s often where teams start competing harder for points.

Stop 5: Andrew Low House Museum

This is one of the route stops that fits a daytime mood beautifully. A mansion-style museum stop is ideal for people who want to enjoy architecture while still playing a game.

Good match: if your group is split between history lovers and spooky-seekers, this is the compromise stop where both sides can stay engaged.

Stop 6: Historic Savannah Theatre

A theatre stop adds a different flavor to the hunt. Expect clue prompts that fit the theme shift from houses and squares into a landmark built for gatherings and performances—again, with tasks designed to keep you scanning and thinking rather than just staring.

Expect more movement than you think: theatre areas tend to have multiple vantage points, and the app challenges may encourage you to reposition.

Stop 7: Madison Square

You finish with another square setting, which is fitting. Squares make the final phase feel like a “wrap-up scene,” where you can gather as a team, check remaining clues, and see your point progress.

Because you end back at the meeting point, treat the last stop like a sprint-with-a-stroll. You’re not racing strangers in a crowd. You’re racing your own team to complete the steps cleanly.

Night chills versus daytime comfort: choose your mood

Amazing Scavenger Hunt: Getting Paranormal in the Peach State - Night chills versus daytime comfort: choose your mood
The hunt doesn’t force a single vibe. You can play during opening hours from 7:00 AM to 10:00 PM, and the content adapts to your experience rather than changing the itinerary.

If you go at night, use your phone flashlight as suggested. That small detail matters. It changes visibility, makes signage easier to miss, and increases the “ghost stories feel real” effect. It also means your group needs to move carefully. Night walking in historic districts can be uneven underfoot, and phones reduce your spare attention.

If you go in daylight, you can treat the hunt as a walking tour with built-in entertainment. You’ll get better views for architecture and details around each stop, and it’s easier to keep everyone oriented.

My practical advice: if your group includes older family members or slower walkers, daylight is usually the kinder way to keep the game fun instead of frustrating.

Group size, roles, and how to keep everyone engaged

This is designed for teams, with an upper limit of 10 players. The role system helps prevent the classic problem where one person does all the work and everyone else drifts.

Here’s how to make it work in practice:

  • Assign roles quickly at the start so you’re not stopping constantly.
  • Keep a “phone holder” role if your group prefers one person managing app steps.
  • Let the Photographer take the lead on photo tasks, even if others help decide what the shot should capture.
  • Let the Mapper or Braniac keep track of clue logic, so your team isn’t just guessing.

One more thought: since you compete on points and leaderboards, you may feel a friendly rivalry kick in. That’s good. It’s often what turns a casual walk into a true team activity.

What to do if things go wrong (and why app reliability matters)

The experience is straightforward when the phone cooperates. One of the main risks is that app or device issues can break the flow. If your hunt doesn’t work on the first try, the provider includes phone/email/chat support, but it’s still a self-guided setup.

So before you start, do this:

  • Make sure your device is fully charged.
  • Consider bringing a power bank.
  • Have enough cell signal or plan to rely on the app’s map function as it loads.
  • Avoid starting the hunt when you’re already at low battery or with multiple people trying to download on slow Wi-Fi.

Also, keep expectations realistic: you’re not getting a live guide who can improvise if a clue fails. Your best insurance is a charged phone and calm team communication.

Who should book this Savannah Ghost Adventure Hunt?

Amazing Scavenger Hunt: Getting Paranormal in the Peach State - Who should book this Savannah Ghost Adventure Hunt?
This hunt fits best if you want a walking activity that’s interactive and low-cost.

You’ll probably love it if:

  • you like self-guided games and puzzles more than scripted tours
  • you’re traveling with a group and want everyone to participate
  • you want a structured route around Savannah’s top historic stops
  • you’re okay using your phone as part of the experience

You might skip it if:

  • you don’t want to rely on an app
  • your group includes people who strongly prefer a live guide
  • your phone battery life is unpredictable even with charging habits

In other words, it’s for travelers who enjoy solving clues and staying in motion.

Should you book this Savannah Ghost Adventure Hunt?

I’d book it if your goal is an entertaining, budget-friendly way to see Savannah while you play a ghost-themed scavenger hunt. The price-to-time ratio is strong, the role system works for groups up to 10, and the digital photo keepsakes add real souvenir value.

I’d pause before booking if you’re worried about phone reliability or you hate app-based navigation. If you can show up with a fully charged device (and ideally a power bank), this becomes an easy yes—especially for families and groups who want a fun challenge without paying for a guided tour.

FAQ

How long is the Savannah Ghost Adventure Hunt?

It takes about 2 hours, based on the activity’s estimated duration.

How much does the hunt cost?

The price is $12.31 per person.

Is the tour guided by a person?

No. It’s a self-guided hunt with no tour guide included.

Where does the hunt start and end?

It starts at 20 E Broad St, Savannah, GA 31401, USA and ends back at the same meeting point.

What do I need to participate?

You’ll need access to the Let’s Roam app on your smartphone, plus a fully charged device since you’ll use your phone for navigation and challenges.

What’s included in the ticket?

Included features are the self-guided adventure hunt, individual roles for each player, photo challenges, Let’s Roam app access for maps and riddles, digital copies of your hunt photos, and phone/email/chat support, along with all taxes and fees.

What photo roles are available for players?

Players can choose between Braniac, Photographer, or Mapper for their individual role.

Can my group be larger than 10 people?

The format is described as great for groups up to 10 players.

Do I need to be in the area at a specific time?

You can start at any time and at your own pace because it’s self-guided. It runs during the stated opening hours (7:00 AM to 10:00 PM).

Is it appropriate for children or older adults?

There is no minimum age required, and it’s noted as suitable for people with a moderate physical fitness level. Comfortable shoes and weather-appropriate clothing are recommended.

What if the hunt doesn’t work for my group?

The experience is non-refundable and cannot be changed for any reason. If you have trouble, support is available by phone, email, or chat.

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